Saturday, 10 March 2012

On American Reaper

        
There's nothing I can do about it. Pat Mills and Clint Langley's American Reaper annoys me. Just catching sight of one of its pages in my peripheral vision irritates all of the good will out of me. In fact, American Reaper exasperates in a way that no comic since the wretched Superman: Earth One has. Just like S:EO, American Reaper sets the teeth off grinding and the fingers paper-scrunching in a manner which out-flanks rational, conscious thought, in a way which inspires an immediate sense of being needled long before any specific reason for feeling that way registers. I know why I loathe a typical Greg Land page; they tend to be porn-facedly offensive as well as ineptly composed. Geoff Johns' Justice League plots and scripts? Shallow, patronising, and slapdash. But American Reaper? It hits like vinegar in a paper cut, inspires intense irritation without any reflection seeming to have occurred, and that's not, of course, an informed opinion, but a prejudice. What is it about American Reaper that makes me feel so irascible ?

One size really does fit all. From close-ups to establishing shots, from action sequences to deeply meaningful pauses, the horizontal panel is used for just about everything in AR, making the strip's pages feel as claustrophobically constricting as they are tediously predictable. (There's even a double-page spread composed of three double-sided horizontal panels, an eye-defeating innovation too far, I'd suggest.)
         
It's not the fact that Langley's working in the fumetti tradition here that causes me to shudder so. His panels and pages are conspicuously clumsy and alienating, it's true, but that's not anything that ought to make me leave the room for fear of hissing at the cats. It is, however, enough to make me never want to read American Reaper again. Staring at the faces of Langley's photo-realistic characters just emphasises what it is that a good cartoonist does. No matter how it's manipulated, even a vaguely realistic photo of a human face carries far too much information for any kind of effective emotional precision to be attained. For a successful comics artist doesn't represent the human face as it is, but rather presents us with a caricature of an emotional state. Comics don't present us with reality, or anything approaching it, so much as they tell us how we're supposed to feel about whatever scene it is that's before us.
    

The fact is that human expressions are often complex, indistinct, and ambiguous, and their meaning is determined as much by the way in which a face changes over a period of time as it is by the qualities frozen in any one single flashbulb moment. Trying to freeze a "real" expression rarely works when a story demands a specific, clear effect, because a "real" expression is usually anything but unequivocal. Consequently, the eye never settles comfortably upon the faces of the people in American Reaper, because there's both too much data on the page and too little. These are, no matter how worked and reworked, characters who are realistic to the point of distraction, of unreality, and, isolated from the context of real life's swirl of time and movement, the reader inevitably feels that they're only getting part of the story. At best, what we're presented with seems awkwardly posed and unconvincing. At worst, it looks as if a GCSE art student has carelessly pasted a few old photos down on the night before a project's deadline. There's very little that Langley's art achieves here that a more traditionally cartoonesque approach couldn't trump, but there's so much that a cartoonist could accomplish that fumetti in this context simply can't.
  
There's nothing that the New 52 can't do badly that American Reaper can't and won't match. Here's another full-page splash page, showing what really does look like the Forties Batmobile landing on another car.
    
So, if it's not Langley's take on fumetti that makes American Reaper so spontaneously repellent, then what could it be? As hard as it is to focus on the structure of the strip's storytelling when Langley's characters are hissing at the reader to look away, an effort to do so instantly reveals, under all that untypical and flashy surface, our own friend, the empty-headed widescreen indulgence.  Mutton dressed as lamb, American Reaper is a textbook example of the modern mainstream book's worst indulgences, a clone-brother of Justice League and all those other New 52 dumb-downs, despite it masquerading as a hard-boiled Brit-comics innovation. Page after page after page of horizontal quasi-storyboard panels, stacked one above the other as if one size of frame really does fit all types of content. Double-page spreads carrying no more information than might be more appropriately fitted into the top third of a page. Storytelling which progresses at an infuriating, glacial, self-indulgent pace. American Reaper is a comic that's as predictable and dull as the common'n'garden superbook which Pat Mills has, quite rightly, spent his career raging against.

All we're missing after this full page spread is the shot of Mr Reaper raising his fist to the heavens and swearing vengeance.
         
It's as if Mills and Langley were targeting readers so unfamiliar with, or so challenged by, the traditional storytelling techniques of comics that they've gutted as much of the form and content of American Reaper as they could. As such, the script is as facilely, unsubtly sentimental as it could be, a series of one cliche after another strung together with shots of cars racing around and entirely unconvincing rock concerts. At times, it's almost amusing to note how often the story recycles without any trace of irony or innovation the banalities common to macho potboilers. Indeed, it'd take  a heart of stone, to lift Mr Wilde's phrase, not to laugh at the sight of the weeping Mr A. Reaper as he tearfully cradles the body of the son he's just been compelled to murder.

I love to think that the above page - yep, a whole page - is a parody rather than a celebration of sexism and cliche, but there's not even the slightest wink that it's anything of the sort. Dead son, weeping father, sexy daughter; AR is so improbably uninspired that it's hard to believe anyone could produce anything so poor.
      
The comic's wearisomely predictable even down to its gender roles. Wherever a woman appears, she's lingerie-model beautiful, a fact which is never so obvious as when Reaper's daughter appears at the scene of her brother's death half-naked in her sexy, leg-baring nightie. That, I'd suggest, is a textbook definition of gratuitous. Still, at least there are women in the pages of American Reaper. People of colour are conspicuous by their total absence. In the future New York City, it seems, and that goes for even the incidental figures in the strip as well as the leads, everybody's Caucasian. There's not even a token non-White in Mr Reaper's small team of fellow officers. Obviously, Mills and Langley just don't care.

Strangely enough, there are no sequences of young men undressing in the back seats of cars while young women droll at their chests in American Reaper, though there is one in which an old mind in a young man's body rapes a girl. Well, what else would you expect?
      
Admittedly, American Reaper has a useful, if hardly unfamiliar, high concept at its core. In the America of 2052, where all social and environmental problems have been overcome, human acquisitiveness drives the corrupt to steal the bodies and supplant the minds of those young, attractive individuals they long to be. It's a typical Millsian concept, allowing a sprinkling of radical politics to inform a comicbook sci-fi romp. Except that there's no romping here, because there's barely a hint of anything more than the most threadbare of plots on show, and there's only a homeopathic trace of radical politics either.

Indistinguishable from the very worst of the American mainstream's product, and shamefully inferior to its very best, American Reaper chafes so because it's cynical, unimaginative, ethically disengaged, and entirely unengaging. I've rarely if ever seen a comic that reads so much like a begging letter for someone - someone please! - to come and make a big stupid movie out of a gimmicky stupid strip as this.

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27 comments:

  1. American Reaper is something that really, really should be good - the idea is a bloody good one that Mills should sink his teeth into, the old are literally stealing the chances from the young - but is just missing. It's not structured for a 9-a-month run*, it indulges too much in large shots, it's taking too long to get on with its plot, and Langley's art is always hit-and-miss when it comes to humans. The panoramic shots of the future cities and the Reaper-eye-view of the bodysnatchers is brilliant (but hurt when widescreen shots always bloody happen), but the faces not so much. His best work really is ABC Warriors, where this isn't an issue and he can get loose on the things his style does really well (The Volgan War eventually collapsed as a story but the art kept it going).

    But even if the art wasn't an issue, this is still dialogue that's too hardboiled and lacking in the vicious black humour that Mills can excel at. And even the humour falls at parts - the senile young guy quoting Beavis & Butt-head while driving a car at people, on paper that should be funny but on the, er, paper it doesn't work.

    It's annoying because those fake ads in Reaper are smart, funny, well-designed, getting their jabs across, and selling the point. The ads are the best bit when they should be a bonus.

    - Charles RB


    * The Megazine's creator-owned slot is for strips that are going to be reprinted in another format later, so this isn't entirely Reaper's fault. But Lily McKenzie and Numbercrunchers weren't quite ready for that format either, while still having more happening in any given segment.

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    1. Hello Charles:- You're right that the ideas which drive American Reaper are ones which could work very well. It's certainly a strip based on ideas which could be used to intrigue readers, and indeed film and games companies. (I can imagine a high concept of "Captain America combined with OMAC" would go down well well in certain quarters.) Yet, as you say, the execution of the work is shockingly poor, and that's especially so given the quality of the folks involved. I take your point that it was produced as a graphic novel and then broken into segments, but what a rotten empty graphic novel it would've been. All of which is your point, of course; I'm merely underlining your points.

      There are good moments in the work, and yet, the flaccid widescreen approach just robs them of any real value. You've mentioned the visuals of the "diagnosis" of the body-snatchers; the skull-effect is splendid, but it doesn't need a double-page spread to work!!! It doesn't need a single splash page either. I was less convinced then you by the panoramas of future-NYC, but I accept that's a question of taste. My feeling was that the first establishing shot of NYC from off-shore simply didn't tell us anything about the city apart from the fact that the skyscrapers were encased and apparently sucking down lightning. It was dark, but there wasn't any human context at all, no emotion. Was it supposed to be foreboding or night-time splendid? I have no idea. As is sadly typical for Mills' work beyond his work on 17th century zombie hunters with Leigh Gallagher, there's no sense of a wider society in American Reaper; it's just the 21st century pushed a tiny touch into the future, ready to be adapted by an underfunded studio into a cheap'n'grimful action movie.

      But the adverts are smart, you're right, and the premise is terrific. But then, that's what the work really seems to be flogging; a premise for a movie deal. Whether that's true or not, that's what it seemed like to me.

      As for the humour, it quite passed me by.

      I agree with you that the other strips adapted for this slot were far more satisfying. Numbercrunchers wasn't to my taste, but I always admired the creators for delivering value for money, and my problem with the strip was simply that I couldn't warn to the premise. The work itself was obviously good, packed with ideas and incident, and it certainly wasn't cheating anyone. And of course Lily was splendid, though, as you say, not an ideal fit for the Megazine. But American Reaper is actually so bad that I'd seriously consider not buying the Megazine if I didn't have a sub. And if it were to be joined by another strip that's as wretched, I probably would cancel my sub.

      Even on a political level, it's disappointing, and worst than that. Pat Mills has spent his career expressing his radical convictions in and away from his work. Well, American Reaper is packed with practically nothing but cheesecake. We’ve got women undressing, women being raped, women being kidnapped; but beyond one incidental beautiful blonde Reaper, there’s nothing more positive at all. And then there’s the shocking absence of anyone that isn’t white. I don’t know how that squares with Mr Mills’ convictions, I really don’t.

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    2. When it comes to the women and lack of ethnic diversity, that may be a weakness of the fumetti-plus style than anything else: Langley's using models and I don't know if he's using professional ones or uses people he knows, but either could limit the amount of different-looking people he has. (I'm sure I've seen some of these faces before)

      The lack of a society (outside of the ads) is a depressing point, because in strips like Charley's War, Nemesis, and the first three Savages, he's usually very good at this and has talked about his fascination with the real-world details and reactions that don't get into strips (some of Savage's lines were allegedly taken from a dodgy ex-soldier he'd met).

      - Charles RB

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    3. Hello Charles:- That's a good point, though it does raise two issues. Firstly, can't CL manipulate these faces so that they serve the story better? And secondly, if you've a method that only allows you to - basically - present folks who're white and - relatively - young, the method probably needs changing. That sounds terrible, doesn't it, but there's a desperate lack of types in AR even if we don't count the problems with social diversity.

      You're right about the world building that has appeared in PM's work in the past. All I can remember is a statement that social and environmental problems have been solved, though not that of greed. I must have read and re-read more than hundred pages of AR and I haven't the faintest about how folks there live, except that it's basically the same as today and "rock" music - with the Darkness - is all the rage. That was convincing too ...

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  2. "American Reaper is a comic that's as predictable and dull as the common'n'garden superbook which Pat Mills has, quite rightly, spent his career raging against."

    I'd imagine that the biggest disappointment about American Reaper is the fact that it came from Pat Mills. Anyone else and it would be another "Ho-hum, another poorly paced, poorly illustrated comic." But the fact that this indeed did come from Mr. Mills is troubling. Which after being impressed with his work in the past makes me lean towards the artist as the main culprit.

    I've never seen Clint Langley's interior work until now, but he has done some decent cover work for Marvel. Nothing mind-blowing, but a fairly dynamic and interesting style. So, how did the two's collaboration come-about? Did Mills seek out Langley? Did the two meet and start talking about ideas and concepts and AR was born? How do the two work together? Did Mills go about things as normal and then slowed down for Langley to get it published on time? Maybe I'm being unfair to Mr. Langley, but I have no track record of him and Mills up to this point has been impressive.

    I just reread Hayao Miyazaki's Nausicaa and it's so diametrically opposed to everything popular in today's industry it's startling: in the first volume you'll not find a page with less(!) than four ("!" again!) panels; it's female friendly; politically conscious. The larger panels are designed to make an impact on the reader, such as when Nausicaa has to pilot her plane through the falling wrecking and crew members of a recently exploded plane. It's given half a page to show the carnage that she has to go through and then smaller panels to show it colliding with the debris and bodies, but the information presented is clear as day. Other similarly-sized panels are used to display the might of an armies military or the might and majesty of nature.

    And yet Mills and Langley find it best give 1/3 of a page to show a sexy negligee and 1 and 2/3 a mourning father from two angles. All of which with a little bit of tightening of the frames could be shown in 1 page together. Then again, I suppose we wouldn't get to see all the glorious black the American Reaper is shrouded in if they had done that.

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    1. Hello Joe:- I think you're quite right to say that work like this from Pat Mills is even more disappointing. In the dark days of the Eighties and its dog-eat-dog social politics, work like Nemesis and Marshal Law was actually an inspiration in a time when there was very little to be had. My politics weren't Mills, but his work was principled and charged and smart and I was exceptionally glad it was there. But this? Whether on the level of storytelling or principle, it's wretched stuff.

      I don't know the details of the two creator's collaboration, though I do know that PM speaks very highly of his colleague, and CL is certainly an artist who puts the work in, even down to producing extra pages for the collected editions of his work. I respect that, and though I just can't respect the work itself, I can recognise that there's a commitment and a significant measure of effort on show. Sadly, most of Mills' work for a long time now has been substandard, or I should say, has been substandard in my opinion.

      It's shocking and shameful, I know, but I don't know Nausicaa. However, as I hope you'll know based on our past association, good sir, I will chase it down. From everything you've said, it sounds wonderful, and, of course, its a series which has an absolutely terrific reputation.

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    2. re Joe: I thought Langley and Mills started collaborating on Slaine, back at the end of 2002, but when I check it out I find they first worked together on Dinosty of all things, in the mid-90s. Langley works on a few strips in that era (mainly with Mills) but his current style starts with Slaine's Books of Invasion and then carries on into ABC Warriors.

      - Charles RB

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    3. Hello Charles:- Thank you for the information. It's much appreciated.

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  3. Wayfaring Stranger11 March 2012 03:16

    And the basic concept was completely ripped off from OMAC, wasn't it? Speaking of "the world that's coming": last year, someone invented a sex robot that can carry on a conversation. No word on whether she has a bomb implanted inside her...

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    1. Hello Wayfaring Stranger:- It IS rather OMAC, isn't it? And yet, there's nothing of the sheer horror of that first issue of OMAC, which, for all that it might seem far less glossy than American Reaper, is actually a profoundly disturbing comic. Of course, that's a point you imply with that truly ... well, shocking link. I guess the world's that coming has arrived. There's a great deal of Mr Kirby's dystopia in the 21st century, isn't there?

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  4. Timothy Rogers11 March 2012 15:47

    "I've rarely if ever seen a comic that reads so much like a begging letter for someone - someone please! - to come and make a big stupid movie out of a gimmicky stupid strip as this."

    Sadly that's just what it was - Mills & Langley set up a company called Repeat Offenders specifically to produce comics that would then be adapted into films. American Reaper is their first comic and they successfully pitched it to a film production company before even starting the book (actually the production company helped pay for the book to be finished in the first place as well as buying the film rights and a script from Mills).

    So they did exactly what they set out to do. It's just a pity that what they set out to do doesn't really seem to have been worth doing.

    The only enjoyable parts I found in American Reaper were Fay Dalton's advertisements. I suppose if she gets more attention as a result of AR that will almost make up for the rest of it being so poor. Especially if she gets more work in the Meg.

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    1. Hello Timothy:- Thank you for clarifying. I knew that AR had a deal with a production company, but the degree to which the egg or the chicken came first escaped me.

      I find the whole process confusing, I must say. Is the graphic novel supposed to serve as a proto-storyboard? If so, then to what degree have the production company determined the strip's content? If they've asked for AR in the form its in, I shudder thinking about the film. If PM and CL regard AR as a graphic novel, then ... then I'm baffled about what it is that they appear to consider to be commercial, ethical work.

      I agree with you about Fay Dalton's adverts, although it took me a very long time to realise that they weren't the work of CL. They're smart, smart things. There's surely work for an artist that fine at 2000ad, should FD want that. A science fiction tale which reflected her various retro-interests? That would surely be a fascinating prospect.

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    2. I didn't know those ads were a different artist! If Fay Dalton can do strips as well as she does those ads, I want to see more from her. She could do a stunning comedy Dredd.

      - Charles RB

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    3. ...and it turns out Dalton is doing strip work! http://www.faydaltonillustration.com/page10.htm I'll have to keep an eye out for that one.

      - Charles RB

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    4. Fay Dalton is a real find and the irony is that she does use cartooning to great effect. Pat has worked with her on his comic tie-in to inFamous 2 (he helped discover her in a contest looking for a new female artist to drew a graphic novel from the creator of SuperGran) and would love to see her in the prog as there hasn't been a female artist since... Angela Kincaid? Mrs Mills at the time.

      It is quite a good time for female comics artists (Kate Brown, Emma Vieceli, etc.) and it'd be great to see them get a decent vehicle to show off what they can do - Pat is certainly talking about staring a girls comic at some point, so we'll wait and see.

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    5. Hello Charles:- I too missed the fact that there were two artists in AR. For a good few months, I was thinking, "If CL can do that, why doesn't someone encourage him to do it more often?" Now, of course, he may well be able to produce such work. It would be good to see him doing so.

      I agree with the comedy Dredd idea, but I'd also throw in that her style would be very interesting in any story where the apparent glamour of a situation clashed with its reality. In that, a Low Life tale, or a "serious" Dredd dealing with the corrupting effect of particularly aspirational lifestyle, would be well-worth looking at.

      And, of course, just as CL can most probably produce a variety of work, I've no doubt that Fay Dalton can work in a variety of styles and genres. It's just that the work on her homepage is so beguiling ....

      The campaign for a Fay Dalton strip in 2000AD/The Megazine starts here!

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  5. Hello Mr.Smith,

    I'm a Long Time Lurker, First Time Poster.

    'No matter how it's manipulated, even a vaguely realistic photo of a human face carries far too much information for any kind of effective emotional precision to be attained.'

    That's a great insight, it expresses an idea I couldn't wrangle into a sentence myself and I agree, totally. I would add that I think the way Langley manipulates faces pushes them down the slippery slopes of the Uncanny Valley. The effect is exaggerated when the characters sneer or grimace. Which, (emotionally shallow as this story is), happens a lot.

    Another problem I had with the art; on the spread after the initial cityscape, there is a rendering of a car facing right. I say 'facing' right because there isn't really anything to indicate that it is, in fact, 'going' right. There's very little in the art that indicates movement. Are the headlamps streaming because of the vehicle's velocity? Or is that just (more, overused) lensflare from one of the few light sources in the Future-Noir aesthetic?

    As for Pat Mills, I don't think I can add anything to the discussion. I have a schizoid relationship with his work. I love some of his work, but have reservations with some of his canon. Particularly his work form the '90s when he was interested in weird Pagan beliefs.

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    1. Hello Pops:- Thank you for lurking, though I'd rather think of it as "visiting quietly", and thank you for posting :)

      I agree that those slippery slopes are often slid down. It's an odd business, to watch someone exaggerating a character's features while often failing to achieve a specific, relevant expression. There's no doubt that CL goes to a great deal of trouble with his work, but his endeavors remind me of the tale of Laurence Olivier's response to Dustin Hoffman after suffering through take after take of the latter's improvisations. Have you considered just acting?, Olivier is reported to have asked, and I feel the same about CL's work. Why not just be a cartoonist? It's an honourable profession, after all.

      Your words about the weird sense of dislocation that often accompanies AR are right on the mark, as far as I'm concerned. Again, it seems to me that both PM and CL are interested in suggesting their story rather than actually telling it. We have image after image which suggests, for example, a really thrilling car journey or a moving family home, but because what we're given is cliche and sensation, all we can do is generate a vague understanding of things for ourselves. The only time the story makes perfect sense is when it inhabits a cliche so precisely, and so tediously, that the reader can look at the page and think of all the other times they've seen the same moment in fiction. (The shooting of Mr Reapar's "son" is one of the worst examples of that, but hardly the only one.)

      It's hard not to feel the fiercest regard for Mr Mills. It was his Nemesis - with Kevin O'Neill - which won me over to 2000ad, and I still regard that strip as a masterpiece. (Books 1 and 3, anyway.) But it's hard to retain that respect when there's so much in the past decade, at least, which seems lazy and, all too often, ethically insensitive. The truth is, Pat Mills is a big deal, an incredibly able and important creator, and his art should reflect that. I never wanted to reach the point where a PM strip was announced and I'd think "oh, no". But generally, with the exception of Defoe, that's how I feel. A question of taste rather than fact, of course. Yet Mills used to be so brilliant that he could steamroller over a reader's taste with the quality of his work.

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  6. "Trying to freeze a "real" expression rarely works when a story demands a specific, clear effect, because a "real" expression is usually anything but unequivocal."

    It's a good point. One doesn't often see the "bare face" even when people are heavily using photo-referecing, one of the big problems in such an approach is that the poses can often look stiff, when the application of cartooning principles can give an image a much more dynamic and fluid image. You are also right that the abstraction process in drawing comics also means it can focus on getting across the feelings better than a human could in a photograph (without gurning).

    "under all that untypical and flashy surface, our own friend, the empty-headed widescreen indulgence.

    ...

    Page after page after page of horizontal quasi-storyboard panels, stacked one above the other as if one size of frame really does fit all types of content."

    We've gone over this many times before haven't we? Ellis' widescreen techniques were an innovation but when someone goes for "widescreen-all-of-the-time" it all falls apart. Like shouting all the time - it loses its impact and people end up thinking your mental. Granted Mark Millar seems the worst abuser of this still, but you can see the same problems here - you lose the ability to change the pace of the story and you can't focus down on something (an expression, a detail) if you are mainly just using page wide panels.

    I seem to recall an interview with Pat where he admits that Clint's visual storytelling abilities aren't as good as a lot of artists he has worked with, but his style does sell well on the Continent. AR seems to underline this far more strongly than previous work.

    "At times, it's almost amusing to note how often the story recycles without any trace of irony or innovation the banalities common to macho potboilers."

    Some people have suggested that in some ways AR is an attempt at pushing these aspects to the extreme in order to make an ironic point. If so I don't think it is a success.

    "I've rarely if ever seen a comic that reads so much like a begging letter for someone - someone please! - to come and make a big stupid movie out of a gimmicky stupid strip as this. "

    Well on one level this is what AR is. Mills and Langley established Repeat Offenders to create works to pitch to film companies. It worked too as AR was optioned by Mrs Sting back in 2008. As you say in the comments: "It's certainly a strip based on ideas which could be used to intrigue readers, and indeed film and games companies." Which is part of its purpose. Although there is a good reason most storyboards for films aren't published...

    ---
    Now I'm awaiting your comments on Grey Area in progs 1772-1773. I've already had some thoughts inspired by you here. ;)

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    1. Hello Emperor:- "...that the abstraction process in drawing comics also means it can focus on getting across the feelings better than a human could in a photograph (without gurning"

      It's astonishing how often the word "gurning" comes up when AR is discussed, isn't it?

      I stripped out alot of what I'd intended to write before publishing the above. Part of that which I pushed to one side for another day is a mention of the fact that comic-book "realism" is becoming even more of a default setting in the American book, where, along with so many of the other storytelling conventions we've discussed before, it functions to make comics - in some people's minds - a more credible cousin of TV and film. In some ways, CL's art sits perfectly with that anti-"cartooning" agenda. Yet go back to Neal Adams, who so long ago kicked off the "realism" tradition in the American mainstream, and it's immediately clear that the man was, at his 1968-75 peak, a gifted caricaturist and cartoonist. I'm always glad to note 2000AD supporting a variety of styles, and amongst them, a broad range of idiosyncratic artists.

      "We've gone over this many times before haven't we? Ellis' widescreen techniques were an innovation but when someone goes for "widescreen-all-of-the-time" it all falls apart. Like shouting all the time - it loses its impact and people end up thinking your mental."

      We have discussed it before, haven't we? I suspect that when a blogger "goes for" discussing the matter "all-of-the-time", it can be wearing too! Yet it seems to me that it's part of the gig to highlight the situation. Not because the blog has any influence, and not because it should, but because the drift towards quasi-storyboard comics is actually - unbelievably - getting WORSE. As the comics culture gets used to what's being done, it quite naturally accepts the familiar as natural. That it's disastrous for storytelling doesn't seem to register with a great many creators. And in AR, the tendency is seen at its worse. Just looking at those cramped, repetitive, story-killing pages feels like a migraine's coming on.

      I actually hesitated to write anything about the matter here. But I couldn't see how AR could be discussed without looking at the problems of the structure as much as the surface. Oddly, and this is in part down to your splendidly generous link at the 2000AD boards, the piece has generated an entirely unexpected number of visitors, comments and private e-mails too. I'm not suggesting that that is any badge of virtue and quality. I just means that a piece I thought would be a visitor-killer ended up being anything but. Writing about Absalom Dark - I do like the strip! - was a Statcounter slower, though I'll happily discuss it again. But you never know when you'll have a chance to add just a faint voice to the debate, so its hard to know when to stop hammering the same points.

      cont

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    2. cont;

      "Some people have suggested that in some ways AR is an attempt at pushing these aspects to the extreme in order to make an ironic point. If so I don't think it is a success."

      Yep. And I can't imagine that a film made from this could be a success either. It's dumbed down all the way, and it's been bled of all that pop culture energy, all that love/hate engagement with the modern day, which marks the best of PM's work. I wish The Megazine hadn't bought it, I hate paying for it, and yet Tharg and his associates must like it; there's been two covers in around 6 months, haven't there?

      "Grey Area"? I've had problems, Emperor, and the nude episode didn't do anything for my feelings about the strip. But I wanted to give it time to settle before discussing it. Perhaps there's a reason why we had a whole chapter of a woman stark naked. I saw Richmond suggesting something in this week's prog justifies it. Boy, that's going to be a plot-point and a half, but if it works, then cool.

      But on the whole, I've enjoyed the premise of the strip and found the writing and art functional rather than inspired. I'm not a great fan of strips featuring naught but bull-necked towers of blokeish muscle and beautiful,totally unbullnecked women. Strips featuring beautiful, totally unbullnecked women being completely naked for a week's chapters tend to set my "oh-grow-up" alarms racing.

      But we'll see. The premise of the strip IS an interesting one. It's the sort of thing which Pat Mills - and Kevin O'Neill - would've knocked out of the ground back in the day.

      Thanks for being so generous. It's ALWAYS a pleasure to swap ideas with you.

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  7. "For a successful comics artist doesn't represent the human face as it is, but rather presents us with a caricature of an emotional state. Comics don't present us with reality, or anything approaching it, so much as they tell us how we're supposed to feel about what scene it is that's before us."

    Right on. In this you and Scott McCloud (in his unsurpassed comic book of comic book theory 'Understanding Comics') are aligned. The closer an illustration is to being a reproduction of the real the less we identify and engage with what we are seeing because it involves the reader less than a representative illustration would. An extreme example of this would be Maus, which resonates on a deeply personal level using cartoon cats and mice, while AR above creates no emotional impact with its post-processed photography.

    Which goes some way towards explaining why I love the styles of Steve Dillon and Jamie McKelvie. They both draw realistic human beings but their sparing use of lines is remarkably effective at communicating the feelings of whatever characters and scenes they apply their craft to. Compare this to the - at best - emotionally confused early 90s X-Men work of Jim Lee I was perusing just yesterday (inspired by your recent deconstruction of JL #6 and the following comment-thread discussions) and it becomes even harder to grasp why Lee is the supposed superstar. On a side note related to the subject of "lines" and X-Men I also discovered this atrocity by Liefeld, which might raise a chuckle (it certainly did for me): WTF???

    "the drift towards quasi-storyboard comics is actually - unbelievably - getting WORSE. As the comics culture gets used to what's being done, it quite naturally accepts the familiar as natural. That it's disastrous for storytelling doesn't seem to register with a great many creators."

    See also: Thief of Thieves #1. A great concept with some excellent art work (the colours are superb) that is completely crippled by the widescreen panels that dominate most of the book. It's almost as though Kirkman and Spencer's experiment with the Hollywood style "writer's room" approach has inevitably generated a well illustrated Hollywood movie/tv storyboard.

    Comic book creators need to remember that comics are generally best when they employ the techniques unique to comics. Photorealism and linear widescreen 5-panel pages? No thanks. If a comic is going to be in a widescreen style I'd much rather have pages like this fine example (well worth clicking) by Dustin Weaver (from SHIELD volume one) which still feels like a comic even as it opens up big spaces for eye-popping illustration.

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    1. Hello Ed:- You're quite right to bring up Mr McCloud. The splendid Mr McCloud, whose The New Adventures Of Abraham Lincoln I've just this minute taken down to write about in a piece for elsewhere. I was trusting to my memory of Understanding Comics and hoping I'd taken a somewhat, if only slightly, different tack on the realistic v abstracted debate where faces are concerned. I've have a fear that memory may have betrayed me, but my intention was to try to focus on the way that emotion expresses itself in the real world, which is, I kid you not, the topic of another piece for elsewhere I'm bashing out at the moment. I was SO tempted to also discuss the other side of the matter, but that really would've been to quote from Understanding Comics. And I share your respect for that book. If only SMC would produce more stories!!!

      I too admire SD and JM's work tremendously. I couldn't add a thing to your expression of regard there. As for why the Rump have such a regard for the super-doodlers; I wonder if it's because it IS super-doodling? It describes the world in exactly the way a Rumpish mind envisages it? The hyper-fan artist is attractive in that way as the fan writer is; they both provide the Rump not only with what they want, but in a form that they can recognise as reflecting their own tastes and - perhaps underdevloped - abilities. What if .... EVERYBODY HIT EACH OTHER!!! What if .... EVERYBODY HIT EACH OTHER ON THE SAME PAGE!!! (I'm afraid that I can't follow your Liefeld link. But I have not the slightest doubt that it's a hoot, because that man's is a hoot from beginning to end. As well as a scandal, of course. You'd expect a bloke whose been a professional for almost a quarter-century might have bothered to learn how to draw.)

      Thief of Thieves? OK! It's on the list!

      I enjoyed the Dustin Weaver page you linked to. It's not exactly my particular kettle of fishes, but it has movement as well as spectacle, the spectacle is well-observed and imaginatively presented, and there's no mindless horizontal panels or truly insulting shortcuts. I especially appreciate the fact that he's not just presented talking heads, but given us a conversation which is accompanied by action of one kind or another. I'm unconvinced by the first panel, which seems to be neither one thing or another, neither establishing shot or indicator of emotional meaning. But I'll have to go back to the SHIELD hb I struggled with and pay more attention to the art.

      Or to put it another way: yep, nice work.

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    2. ToT #1 was definitely an interesting addition to my collection but I won't be following up with issue #2, I can see why it might appeal to others but it's just not for me.

      There's only so much widescreen I can handle and - sadly - only so many monthly comics I can budget for. Your 'moments that made you glad you were reading this comic and not another' test is particularly helpful in identifying which books I want to trim. February and March have been exceptions for me because of the many no.1's released by Image as well as a hiatus by Orchid and Mudman.

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    3. Hello Ed:- I'm STILL going to buy T of T. It's not only the books you recommend that I might find interesting. I'm interested in the way that's story told. I think part of my mind is fascinated with the way that the widescreen/horizontal panel world-view is spreading and mutating.

      You've certainly made me interested in Image's product these days. Match that with the disappointing material that the Big Two are pumping out and I find myself feeling warmly about a label which I once felt very negative about. The influence of Image in the nineties was catastrophic and I'm still feeling fanboy-hurt about it. The "Image model" was seized upon by poor editors then just as the horizontal widescreen is now.

      But that was then, and this is a very different Image. Who'd have ever have foreseen that?

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    4. Oh no I didn't mean that you shouldn't buy it! It is certainly an interesting book from a critic's perspective (and it could also be rather valuable in the future if Kirkman's previous successes at Image are anything to go by). I just wanted to put across why I won't be following on with #2.

      You make a very good point about the negative impact of Image. For me, I was too young when Image were in their early heyday to understand what they were doing or even to have an interest in their product. Back then I was a Spider-man and X-Men kid regardless of who wrote, illustrated or published the books in whatever style.

      Who indeed could have forseen such a change :)

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    5. Hello Ed:- Well, I bought a second printing of Thief Of Thieves this morning. The post being what it is, it'll be here somewhere between Saturday and Tuesday. (The Victorians could manage 14 deliveries a day. We obviously can't.) I appreciate the nudging. I may feel somewhat down about the super-book at the moment, but that just leaves more space to enjoy other kinds of comics.

      But then, I felt that way in the nineties too about the super-book, and there was a great deal of very fine stuff to come ...

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